TERA-CLI
I'm currently a student at the University of Michigan, Ann Arbor. I've been programming in various computer languages for nearly 8 years now, starting off with Java and currently most familiar with C++ and Python. I do lots of game-related programming, like plugins, automation scripts, and mods, as well as a little bit of game dev and 3d modeling. I'm always interested in learning more about technologies, and prefer working in the backend of systems and APIs, although I do have plenty of frontend knowledge and experience.
In my free time, I watch movies and TV, practice Piano, and play various video games. My current main game is Final Fantasy 14, an online multiplayer game that I enjoy optimizing my performance in and competing for high damage rankings.
As far as pets
go, I'm a cat person (with a soft spot for Shibas).
Datadog
Software Engineer - -
Viasat Inc.
Software and Data Engineer Intern - -
Benchmarked multiple GraphQL servers as research and developed a GraphQL interface for accessing data from company databases. Worked on backend server logic for authenticating and retrieving data, as well as logic for translating GraphQL queries into SQL for compatibility with Trino/Presto SQL. Used Docker for containerization and development.
QuickenLoans
Software Developer Intern - -
Worked on an internal web app for quickly finding information relevant to business operations, ranging from financial policies to tech support. Contributed code and fixes for the Backend-for-Frontend (BFF) and Angular Frontend. Also contributed IaC code setting up AWS permissions for an unreleased product.
Kashmir World Foundation
Image Processing Intern - -
Programmed drones to autonomously track sea turtles for animal conservation. I organized image data sets, trained neural networks to recognize and classify turtle tracks, and worked on optimizing the image recognition to run locally on a custom-built drone.
University of Michigan, Ann Arbor
Computer Science BSE - -
Thomas Jefferson High School for Science and Technology (TJHSST)
Advanced Studies Diploma - -
TERA-CLI
DollDB
GFL Timeline Viewer
The Legend of Zelda
(Unity Remake)
StickWorld
Snowbound
TERA-CLI
Developed a custom command-line client/emulator for an MMO game, allowing users to chat and carry out simple tasks (trade, view friends, etc) without the need to open the full game client.
DollDB
A spreadsheet based web database for the mobile game Doll’s Frontline, providing a way to filter and view statistics and info about characters in game.
GFL Timeline Viewer
A simple website to pan, scroll, and zoom into a timeline for story and lore events within the mobile game Girls' Frontline's universe.
The Legend of Zelda (Unity Remake)
My first major project in Unity. This is a re-implementation of the original Legend of Zelda's first dungeon in Unity, along with all the combat and environmental mechanics of the original.
Arrow keys to move, X to attack, Z for secondary
weapon, and C to change secondary. Press "4" to play our custom level, with its own custom light mechanic
StickWorld
This is an action platformer I coded in 2 weeks as part of a rapid-prototyping project. The main mechanic here is the hotbar-style combat present in most MMOs, but being used in an action-platformer setting.
Snowbound
Final project for EECS494. A chill platformer about a boy cleaning up Santa's mess to save Christmas. Took 7 weeks to develop. My team collaborated with Git and Git LFS, and worked with 3 freelancers for the music, sounds, and art.
Itch.io Link: https://mxmoss.itch.io/snowbound
OpenGL Web Build: https://nkzou.github.io/static/p3/index.html